Out of curiosity, I ran a program to tell me how many total lines of code there are in Caveman Craig 2 at this point. It returned with 9,830. Unfortunately the program wouldn’t work on earlier versions of Caveman Craig 1, but here are some other statistics:
There are 189 sprites (images/animations) in the current build of CC2. The final release of Caveman Craig 1 Special Edition had about 180 sprites, but half of these were alpha masks. The latest version of Game Maker supports alpha masks within a sprite, so in a sense there were only about 90 sprites in CC: SE.
The current project file for CC 2 is 10.6mb. This is without music, frontend art (the largest images in terms of file size), most of the sounds, and a large portion of the sprites (not to mention code although that’s very small). CC: SE was 10.1mb when it was finished.
On my rather powerful machine, Caveman Craig Classic begins to slow down after around 40 cavemen (idle, following craig). Caveman Craig: SE was an improvement, slowing down after about 80. Caveman Craig 2, however, can handle 150!
Perhaps the most amusing, though, is this:
Caveman Craig 1 took 30 days to complete.
Caveman Craig: SE took 2-3 months.
Caveman Craig 2 has so far been in development for 3 years.
Oh the shame.