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Coming to PC & Consoles · 2027

KEEP THE LAST FLAME ALIVE

EMBERKIN is a tribal survival-adventure set in a dying sun-world. Gather your kin, master forgotten fire-craft, and push back the frost before the last ember goes out.

EK
Live Build — Frostreach Biome
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6

Living Biomes

40+

Craftable Fire-Tools

12

Playable Tribes

4-Player

Co-op Survival

The World

A sun that forgot how to rise.

Millennia ago the sky-fire dimmed. Now the last tribes of Embermoor chase warmth across a fracturing world — each biome a different way to die, and a different way to survive.

01 / FROSTREACHFrostreach

Frostreach — The Long Dark

Endless glacial plains where the cold kills faster than any beast. Build fire-holds, herd the last mammoths, and learn to read the aurora for shelter from the coming storms.

  • Dynamic blizzard system with true whiteout navigation
  • Tameable megafauna for transport & defense
  • Buried ruins hint at what put out the sun
02 / EMBERROOTEmberroot

Emberroot — The Last Warmth

A jungle kept alive by underground magma veins. Rival tribes fight over the last true heat source left in the world — and the flora has started fighting back too.

  • Territory control & tribe diplomacy system
  • Bioluminescent crafting materials found only here
  • Cooperative raids on rival fire-holds
Core Systems

Every ember is a choice.

EMBERKIN builds survival around one resource that matters more than any other — heat. Everything you craft, build, and fight for exists to keep it burning.

01

Fire-Craft Trees

A branching tech tree of fire-tools, from simple torches to tribe-sustaining forges, each unlocked through discovery, not grinding.

02

Living Tribes AI

NPC tribes remember your choices. Trade fairly and they'll share warmth; raid them and expect the frost to close in twice as fast.

03

Persistent World Cold

A world-wide cold-front system means every server session evolves differently — no two tribes face the same dying sun.

04

Kinship Bonds

Recruit and raise kin from childhood to elder. Their skills, loyalty, and even grudges shape how your fire-hold survives.

05

Four-Player Co-op

Drop in, drop out survival built for splitting duties — hunter, builder, keeper of the flame, and scout.

06

Seasonal Events

Live "Long Night" events bring server-wide challenges where every tribe must decide: hoard heat, or share it to survive together.