In the past few days I’ve started physical development of Caveman Craig 2. At the moment, it’s the basic engine using Caveman Craig’s sprites, so it’s nothing to look at for the moment. However, I’m taking careful steps to ensure it’s going to work very smoothly.
We won’t be releasing information about the new features for a while yet, however I will mention that there will be a new control scheme that will resolve the issue of trying to pickup rocks while standing over carcasses or bushes. It’s also setup so there can’t be any jarring of animations – if Craig is walking, he’ll be using his walk animation, there’s no exception. Where as, in Caveman Craig, you could be flying in the air with a ducking animation after being hit by a Triceratops. Simple things like that.
In the meantime, Tim is sketching some concept art for new cavemen looks and the new dinosaurs. I hope to upload some of those sketches sometime soon.
We need a list of candidates for dinosaur enemies in Caveman Craig 2. Would you like to help out? Just comment here and give us a name of a *real* dinosaur that you would like to have appear in Caveman Craig 2. Make sure you tell us whether it is a herbivore, carnivore, or both, and whether you would consider it aggressive (attacks without cause), passive (attacks if threatened), or defenceless (runs / ignores).
I don’t want to give you a list of what we have so far, but we have around 5 carnivores and 5 herbivores so far.
Caveman Craig version 1.4 is now available exclusive to the 64Digits mirror. It is a BETA, so I will be taking copious notes of any bug reports or issues, and if necessary, will revise when finally updating the YoYo Games mirror. You can download the game HERE
For a full list of changes, take a look at the changes document here:http://64digits.com/users/RhysAndrews/changes.txt
I’ve just discovered some great ways of optimising the code in the caveman AI for Caveman Craig. At the moment, I have 100 cavemen in the room with full 60/60 FPS – prior to the optimisation I had 25/60 FPS after just 40 cavemen.
Don’t expect the same results on every system, as I do have a fairly powerful computer. However, you can confidently expect a 100% increase at the minimum!! Yes, I’m very excited.
Caveman Craig 1.4 will be out as soon as the results are in, or if Sandy gives me permission to update the game prior to the results. I am still making adjustments to fix some glitches with the optimisations but they’re very minor. This, along with a new licence, and difficulty increases, will be available very soon.
Edit 1: Those results aforementioned are for cavemen following me, but not doing their own thing. There is a significant decrease in AI activity when they are just following me. When running around and doing their thing, it starts to lag a bit after about 35 cavemen. However, the lag is much more gradual and thus easy to cope with.
I’ve found quite a few people who are redistributing Caveman Craig on their website without reading the simple licence in the readme document. I don’t mind if somebody wants to promote the game but if they don’t have the common courtesy to read the licence that tells them they need to ask for my permission first, I find it sort of rude.
So to anyone who happens to want to redistribute this game, make sure you read the licence first! I’m more than happy to let you do so so long as you actually ask. That respect is much appreciated.
In regards to this, an update to Caveman Craig will be released as soon as the YoYo Games Ancient Civilisation results are in. It will include an updated licence and some increases in difficulty (too easy at the moment). Considering other changes.
Considering that Tim and I will still be making updates to Caveman Craig, and that we are working on the sequel, here is our blog that covers all information about Caveman Craig, the “press” response, download links, and development log for Caveman Craig 2.
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