To download a full press release kit, including high-res screenshots, a snippet of the soundtrack, and other resources, CLICK HERE.
If you would like to arrange a review, interview, or would like further information, contact Parabox Games here!
Press Release Document
About the Game
- Hunters, who use rocks and clubs to bring down dinosaurs for food, and follow Craig into battle against other tribes,
- Gatherers, who drag the dinosaurs back to the cave and pick berries from nearby vegetation, and
- Preparers, who process the meat and fruit returned to the cave, allowing the player to buy more cavemen.
Craig (the player) must demonstrate these tasks to new cavemen to teach them.
Caveman Craig 2 features..
- Over 12 dinosaurs, including Velociraptors, Pterodactyls, and the brutal Tyrannosaurus Rex
- 35 “XP Rewards” that help defend and grow your tribe or disable your enemy. The XP Rewards include pet dinosaurs, teachers, catapults, and fully trained cavemen.
- A whole new twist on the original Caveman Craig game – conquer the enemy’s territory to win each level!
- Smart cavemen can eat, sleep, improve their skills (eventually unlocking a special ‘veteran’ bonus), and prioritise their tasks.
- New gametypes, dinosaurs, bonuses, achievements, and playable characters that can be unlocked!
- ‘Classic’ mode, where you must build your tribe up as large as possible while facing harder and more frequent threats – just like the original Caveman Craig!
- A professional, high quality soundtrack by platinum-selling musician Ricky Garcia
Reviews and Feedback
“The first [Caveman Craig] is incredibly awesome in so many ways. [Caveman Craig 2] tops that. Amazing job Rhys and Tim. Everyone should give this game a download!” – Joe Hubert, Epic Vessel Games
“To all who are unsure if this game is worth buying, allow me to remove all your doubts by saying that I have almost played this through, and not once did I feel like I didn’t get my money’s worth. This game is well optimized, lasts long, it’s challenging, and has plenty of replay value. It plays 10 times smoother than [Caveman Craig SE], and has as much more polish. It’s a perfect blend of superior programming and art, all complemented by smooth professional music. WELL worth the $10 you’ll pay.” – Amos Jones, Gamer
“The new graphics are stunning, along with all of the amazing visual effects. The game-play was so much smoother than CC1 and the new features make the game more interesting. It definitely will have a great replay value.” - ‘MicHorvath’, Gamer
About Parabox Games
Parabox Games is a small indie video game company, located in New South Wales, Australia. Although it formed in late 2010, founders Rhys Andrews and Tim Andrews have been designing games, programming, and animating together since years before.
Tim has worked in the animation industry for over 8 years, animating for television and feature productions.
Rhys is a veteran game programmer and game designer of over 7 years, finding success in a number of projects including Conflict: Arcade, Teka Teki (Released for PC, iOS, and Android), and Caveman Craig / Caveman Craig: Special Edition. Until 2007 he founded and managed a team of roughly 6 designers, named “GameCave Productions”. GameCave had a strong online community presence and released a large number of games, developer engines, and tutorials over the years.
After the success of Caveman Craig, Caveman Craig: Special Edition, and Teka Teki, Rhys and Tim decided to form Parabox Games to bring them all under one umbrella. Other contributors to Parabox Games include Greg Vanderbeek (artist) and Ricky Garcia (musician).
One goal of Parabox is to explore all the avenues and genres of indie gaming. We plan to release games for mobile devices (iOS, Android) as well as desktop platforms (Windows, Mac).
Caveman Craig Website: http://www.cavemancraig.com
Parabox Games Website: https://paraboxgames.com
Parabox Games Twitter Page:
Parabox Games Facebook Page:
Caveman Craig Facebook Page:
Caveman Craig 2 Demo Download:
Caveman Craig 1 Download:
Caveman Craig 2 Order Page: https://secure.bmtmicro.com/servlets/Orders.ShoppingCart?CID=4627&PRODUCTID=46270002
Ricky Garcia (Musician) Website: http://www.rickygarcia.com
For all enquiries and feedback, you can contact Rhys Andrews of Parabox Games via https://paraboxgames.com/contact.php.
Musician Ricky Garcia can be contacted via his website, www.rickygarcia.com.
Animator Tim Andrews can be contacted via his website,
Caveman Craig 2 is a unique strategy game featuring Craig, a tribe leader whose goal is to take over the four tribes of “Boggdrop”. To do this, Craig must buy and train hunters, gatherers, and preparers to grow and protect his tribe.
This unique strategy survival game includes..
• Over 12 dinosaurs, including Velociraptors, Pterodactyls, and the brutal Tyrannosaurus Rex
• 35 “XP rewards” that help defend and grow your tribe or disable your enemy. The XP Rewards include pet dinosaurs, teachers, catapults, and fully trained cavemen.
• A whole new twist on the original Caveman Craig game; conquer the enemy’s territory to win each level!
• Smart cavemen that can sleep, eat, improve their skills (eventually unlocking a special ‘veteran bonus’), and prioritise their tasks.
• New gametypes, dinosaurs, bonuses, achievements, and playable characters that can be unlocked!
• ‘Classic’ mode, where you must build your tribe as large as possible while facing harder and more frequent threats – just like the original Caveman Craig!
• A professional, high quality soundtrack by platinum-selling musician Ricky Garcia
Caveman Craig 2 is available on PC for just $9.99.
Buy it now!
A free playable demo is also available here!
You can also check out our !
And now a note to our fans, followers, and anyone who contributed to us or supported us sometime in the past 4 years…
Thankyou!! Your patience, feedback, and support means so much to us. It’s been a long time coming, we know, and we hope you enjoy playing the game as much as we have enjoyed developing it!
Rhys Andrews & Tim Andrews
The next Caveman Craig 2 soundtrack piece is now freely available on Ricky Garcia’s soundcloud! This piece, “The Dunes of Zogg” is my personal favourite.
[soundcloud url=”http://api.soundcloud.com/tracks/38034594″ iframe=”true” /]
Stay tuned for our March 1st Release!
Two days ago we revealed our CC2 official trailer, and also one of the 5 or so Caveman Craig 2 tracks composed by Ricky Garcia.
Today we have a 2nd track to reveal. This one’s called “Bokk Rock”. Maybe you can tell that our naming skills are pretty miserable, but hey, did you know there are only about 150 words in the ancient caveman language? FACT!
[soundcloud url=”http://api.soundcloud.com/tracks/37834601″ iframe=”true” /]
We are very pleased to have two great things to show you this evening!
Firstly, check out our epic Caveman Craig 2 gameplay trailer! Tim spent a lot of time on this and it has turned out awesome. Make sure to watch it in 720p or 1080p for maximum viewing pleasure!
In the leadup for the CC2 launch, we are also releasing some of the fantastic pieces of music included in the game, composed by Ricky Garcia.
Ricky Garcia is a diverse and professional guitarist & composer, and has played and composed for a number of companies and artists, including Steinberg, LaFee, Jordan Rudess of Dream Theater, and now Parabox Games!
The first track we have for you is “Malus”. Check it out here!
Caveman Craig 2 will be available via our website for $9.99 US. A free playable demo will also be available!
Stay tuned for some more exciting news on the Caveman Craig front throughout this week and thank you all once more for your persistent and loyal support.
Yesterday was our “Caveman Craig 2″ Pre-Launch LAN! It was a large success, and a very productive day.
Tim and I invited some friends/BETA testers and played through the release candidate of Caveman Craig 2 with them, from 3pm till around 10:30pm.
Ultimately everybody seemed to have plenty of fun and I now have a gigantic list of things to tweak, fix, and add. Bigger than hoped, but not surprisingly so.
Some odd things we encountered during the day included flying carcasses, walls sitting in the sky, and cavemen rapidly smashing their heads in the ground.
This leaves us with a final shopping list for CC2 before it is ready for release! I’ll be working very hard to get this done as soon as possible.
Some of the larger things to test is the difficulty curve of the game and ensuring it is challenging, but not impossible, and tailors to most modes of play. Yesterday showed that CC2’s play length is approximately 4 hours with plenty of replay value in all of the bonus gametypes!
It wouldn’t be a LAN without some actual network-gaming, so we finished the night off with some classic Call of Duty (United Offensive). I find this game far more thrilling than its successors.
This past week has been cripplingly busy.. having started back at my job after a decent break, and coping with a silly hand infection that with the bandages and dressing rendered me unable to type without riddling my work with spelling mistakes. I am now wearing some funky cotton gloves as things are starting to heal up, and thankfully I am finally able to type again!
But in more exciting news, I am within days of completing the “release candidate” for Caveman Craig 2. This means that the game is actually FINISHED – subject to difficulty, bug fixes, polish/detailing, and any last minute additions.
On Saturday we have scheduled a ‘pre-launch caveman craig lan’ for a handful of local BETA testers. During the event I will be fixing, tweaking, and polishing while others play through the release candidate and write down anything of note. The goal is that by the end of the day, we will have a complete build, ready to go – though this is best case scenario, and we may need to give it a few more days to finish off the list and sign off on the game.
SO, if you are umm-ing and arr-ing about pre-ordering CC2, now is the time! Our pre-order offer (which includes Caveman Craig: Special Edition and the CC2 demo) will end a week before CC2 is released.
Meanwhile, Tim and I are discussing our many project ideas for 2012. Some games are small, others large. Some aimed at a mobile device audience, others online/LAN, and others similar to that of Caveman Craig. Once CC2 is released, we hope to be able to prepare an announcement for our next project and direction as a game design team.
Thanks for your support,
We are inching closer and closer to release..
It is all resting on me now as the rest of the team have completed essentially everything they need to complete. Tim will soon begin working on some marketing type material which is separate from the game itself.
Of the few remaining areas of the game to finish, the ‘additional gametypes’ that you can unlock while progressing through the game is the biggest.
In Caveman Craig 1, there was 1 special gametype; raptor’s revenge. Special Edition introduced “Meteor Dodge” as a 2nd gametype.
Caveman Craig 2 will have 5 additional gametypes, as well as 4 conquest levels and a 5th, special final level. Among the unlockable gametypes are improved versions of meteor dodge and raptor’s revenge, and “Classic” mode – which operates in a similar manner to CC1 and CCSE. The goal of the additional gametypes is to beat your own highscore (or if you have siblings using the same computer, you can compete with their profiles for the best score). Some gametypes will also have a challenge score to beat in order to unlock new XP rewards.
We don’t want to reveal the remaining 2 gametypes or the final level, it’ll ruin the fun! But we can’t wait to show you.
Excitement is brewing as we come to the final stages of CC2’s production.
I have finished all my graphic work, and can (mostly) put my feet up as Rhys finishes up his programming duties on the game.
The last graphical things I had to make, were a series of icons to represent 22 “achievements” that can be… um… achieved in the game. Here are just a handful to whet your appetite: