In the past few days I’ve started physical development of Caveman Craig 2. At the moment, it’s the basic engine using Caveman Craig’s sprites, so it’s nothing to look at for the moment. However, I’m taking careful steps to ensure it’s going to work very smoothly.
We won’t be releasing information about the new features for a while yet, however I will mention that there will be a new control scheme that will resolve the issue of trying to pickup rocks while standing over carcasses or bushes. It’s also setup so there can’t be any jarring of animations – if Craig is walking, he’ll be using his walk animation, there’s no exception. Where as, in Caveman Craig, you could be flying in the air with a ducking animation after being hit by a Triceratops. Simple things like that.
In the meantime, Tim is sketching some concept art for new cavemen looks and the new dinosaurs. I hope to upload some of those sketches sometime soon.