One issue that Tim and I wanted to fix in Caveman Craig 2 was the ugly looking hud above the cavemen. You have their name (which fades out when it’s over another caveman) and two little icons on either side of them to show what skills they know – and a brain that throbs when they are learning.
To do this, we’ve designed a ‘mini hud’ which only appears on cavemen when your mouse is rolled over them, or when they’re following you. With this hud you can see their health, their progress towards learning their two skills, and their name.
The cool part is that you can prioritise what the cavemen do. In Caveman Craig 1, if you want a gatherer to take berries instead of carcasses, you have to only teach him the berries task so that he ignores the carcasses. In Caveman Craig 2, you can pick which task the gathere should prioritise. If a gatherer prioritises fruit, he will only go for meat if there is no fruit to pick, and vice versa. For hunters, you can pick between prioritising carnivores or herbivores. Furthermore, you can grab fully-trained hunters to follow you and they will attack whatever you attack – team effort!
Below is a diagram showing the mini-hud that we’ve designed. Please tell us what you think, and make any suggestions if you like. Speaking of suggestions, I’ve created a page that you can access on the right if you want to make general suggestions about Caveman Craig 2. This is just so we don’t clutter the blog section with comments about the suggestions. I’ll also put in a list suggestions that have already been made.