Not much worth mentioning on the Caveman Craig 2 front, we’re all just keeping busy with bug fixing, tweaking, and planning. Lots and lots to do, but it’s slowly (yet somewhat quickly) coming together!
This week I was fairly sick and unable to concentrate on doing any substantial work on CC2. My job this past week or 2 has been to simply fix bugs, tweak, and make the game as playable without the console as possible.
Feeling better this morning, I decided I would do a playthrough of the game. I’ve hardly done this before, actually.. I usually find a bug or something I can change and close the game immediately to fix it. This morning I allowed myself to just play, enjoy myself, and see what happens. Instead of fixing the bugs as I find them, I just took note of them to fix later.
I played for a good 20-30 minutes.
My tribe was thriving, although being heavily assaulted by velociraptors, compsognathi, pachycephalosaurus’, etc. Gatherers didn’t seem to be getting much better at their job, but the hunters were on top of their game and were especially good at protecting their minions.
I had noticed, however, that there was no sign of the enemy. They hadn’t come to attack, and in the debug screen, they had stopped growing after about 7 cavemen despite having a considerable amount of food. I decided it was time for me to drop by (with a couple of hunters, but not all of them, as I didn’t want to leave my tribe unprotected).
When I first entered their territory, I was greeted by a small gatherer – who was quickly stoned to death by my bouncers. I took down the enemy’s first checkpoint with no problem.. no hunters came to defend or anything.
When I reached the enemy’s cave (encountering just a couple of cavemen along the way), I realised what was wrong. Most of the cavemen were fast asleep, and the rest were standing around with absolutely nothing to do. Neanderthal Neil was nowhere to be found.. he must have been killed by a velociraptor days before!
.. I have some work to do!
This video isn’t just a bit of teaser gameplay in CC2, but also a demonstration on our Parabox Console.. If you’re a Game Maker developer, you might find this tool very useful!
A Beast of Different Proportions
It’s ok little Bukknog, I’d be pretty terrified too if I faced a Parasaurolophus. And in CC2, these guys will arrive in packs of 3-7. But don’t fret, they are harmless, and really just want to trample your crops and shake the earth while making high pitched, irritating noises. Face your fear and succeed in bringing one down and they’ll make for quite a tasty banquet!
More coming soon.
Everything is going just great over in the world of Caveman Craig. We’re all keeping busy and coming up with great ideas. Caveman Craig 2 is truly coming into form and there’s just so much I’d like to show you! But, all in good time =)
Ricky has been putting together some ideas for the game’s soundtrack, and it’s sounding pretty professional! It’s giving us great ideas for how the overall tone will be and I’m realising more and more how essential the music is to the game’s polish.
Tim and I have been discussing aspects of gameplay in detail, particularly for the mobile version of Caveman Craig. The desktop and mobile version will be considerably different, yet considerably the same. More to come, on this. We’ve also conceptualised some great ideas for the menu and how the game progresses. We should be posting up some concept art soon on this!
Greg will be back on board with artwork soon now after having a bit of a break. Most of his work will be on the special items, purchasable in-game with “XP” that is earned by accomplishing certain tasks with Craig. These are more or less what you’d know as ‘bonuses’ in the original game.
Finally, I’ve been working my butt off coding some ideas for optimising the enemy tribe when they are off screen, as well as fixing bugs and testing thoroughly. The seemingly simple task of creating a ‘pause’ script turned out to be difficult but all the more important as it is also used for a whole number of interface features. I’ve been spending some time testing this.
We’ve also got a new dinosaur running around, although he can be pretty hard to see! The compsognathus is a little like the ‘pet dino’ in the special edition of Caveman Craig in that they latch onto their targets and nibble away until someone can fend them off.. only these little guys attack in groups!
We’re at a stage now where we need to populate the land with all the dinosaurs and get them running, so this should be an exciting stage in development, especially for you guys!
We have a release schedule which is keeping us working with deadlines, which means delays will be minimal and release is approaching ‘announcable’. Please keep supporting us and make sure you subscribe to the blog if you haven’t already! You don’t want to miss out on all the news