Weeks ago, after a big burst of development made on CC2, I’d have typed up a blog entry with some sneak peeks at what we’d done and what you could expect in the final game.
However, we’re now in the late stages, and showing you too much will spoil the fun of experiencing it all when you first play. So for today I thought I’d go through the gigs and gigs of data used in putting together CC2 and find some concept art to have a look at how far CC2 has come. Click on the images to see a bigger size.
AAAND, just for some contrast.. here is a fairly new screenshot. This is running on the very same engine that was being built in the screenshot above.