Creators of Caveman Craig, Teka Teki, and more.. 

Second Place!

The results are in, and YoYo Games has determined Caveman Craig @ second place!

Thankyou to everybody who supported Caveman Craig since its release – anything from one small comment to promoting, discussing, suggesting ideas, reporting bugs, etc, helped Caveman Craig reach second place at the YoYo Games’ Ancient Civilisation Competition.

For all the worthy winners and the judges’ review, go here: http://www.yoyogames.com/gamemaker/competition02

Thanks again!
Rhys Andrews and Tim Andrews

Version 1.4 Beta Out

Hi everybody!
Caveman Craig version 1.4 is now available exclusive to the 64Digits mirror. It is a BETA, so I will be taking copious notes of any bug reports or issues, and if necessary, will revise when finally updating the YoYo Games mirror. You can download the game HERE

For a full list of changes, take a look at the changes document here:http://64digits.com/users/RhysAndrews/changes.txt

Enjoy, guys!
Rhys

Glorious Discovery!!

Woo!!

I’ve just discovered some great ways of optimising the code in the caveman AI for Caveman Craig. At the moment, I have 100 cavemen in the room with full 60/60 FPS – prior to the optimisation I had 25/60 FPS after just 40 cavemen.

Don’t expect the same results on every system, as I do have a fairly powerful computer. However, you can confidently expect a 100% increase at the minimum!! Yes, I’m very excited.

Caveman Craig 1.4 will be out as soon as the results are in, or if Sandy gives me permission to update the game prior to the results. I am still making adjustments to fix some glitches with the optimisations but they’re very minor. This, along with a new licence, and difficulty increases, will be available very soon.

-Rhys

Edit 1: Those results aforementioned are for cavemen following me, but not doing their own thing. There is a significant decrease in AI activity when they are just following me. When running around and doing their thing, it starts to lag a bit after about 35 cavemen. However, the lag is much more gradual and thus easy to cope with.

Blog Released!

Hi everybody!
Considering that Tim and I will still be making updates to Caveman Craig, and that we are working on the sequel, here is our blog that covers all information about Caveman Craig, the “press” response, download links, and development log for Caveman Craig 2.

Make sure you save this to your favourites or RSS Feed it or whatever you want to do!

Laterz
-Rhys Andrews

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