Life continues to be busy for Tim and I and rest assured we are still working hard to have Caveman Craig 2 ready by the end of the year. I’ll make a forewarning that we may spill into 2012 as I do not want to rush to meet a release date at the expense of polish.
The focus on these past couple of weeks have been on implementing all the XP rewards and further work on classic mode. Tim will be finishing off all the enemy leader animations soon but until now has been working on putting together some great XP rewards. Tutorial guy reprises his rock stomp contraption, as you can see here…
Here are some highlights in the changelist so far for the latest build of Caveman Craig 2 (I’ve hidden some things.. you need SOME surprises when the game is out!)
- Added ‘teacher’ reward/bonus
- Added ‘rock stomp’ reward/bonus
- Added the ‘ransom’ feature, allowing the player to spend caveman credits to revive Craig if he dies in enemy territory (and the enemy leader can do the same)
- The enemy leader is now smarter when choosing whether to attack Craig or not
There has been some discussion around the mini / bonus games in Caveman Craig 2. Raptor’s Revenge and Meteor Dodge will make a return, and they will be designed to be a lot more fun and challenging. We have some more to add too. These mini games won’t just be unlocked to be played at your leisure – they are incorporated into the progression/story of the game and provide the opportunity to unlock new rewards or features which will help you in the succeeding levels.
Thankyou all so much for your pre-orders – the response has been a testimony to your continued and loyal support, and we truly appreciate it. If you are yet to pre-order Caveman Craig 2, whattaya waiting for?
Awesome. Maybe you could release a brief demo of the sound track in this game? Just a thought. Anyway, its looking amazing, keep it up guys.
Ricky is finishing up the main tracks very soon, we hope to show some snippets pretty soon. Maybe in a pre-order trailer? hmm.
What is Greg using to make these graphics? These images are mind blowing…..
Tim Andrews is the main graphic artist. He draws, but in terms of software he uses ToonBoom and Photoshop, I believe.
Greg did a majority of the background images (mountains and such) and some other bits and pieces – I’m not sure what software he uses but he does a lot of drawing, mostly.
Ever thought of releasing some sort of demo for the people who pre-ordered? I have been dying to try the game
It would be less exciting for you if you got it piece by piece. We’d prefer to give you the final version all in one go. But if things look like they’re taking longer than expected we will probably offer something to keep your appetite wet =)