DEMO Now available for Pre-Orderers!
As a token of our thanks for your trust, support, and patience over the past months and years, we have released a CC2 demo for anyone who has pre-ordered the game.
If you pre-ordered the game before today, you should have received an email from me with a private download link. Otherwise, the CC2 demo will be included in the package you are sent when you pre-order the game through our distributor, BMT Micro.
The demo includes a tutorial and initial level of the game, with a handful of the rewards and dinosaurs that are in the full game. The demo will eventually be available to the public – probably once the full game is released in coming weeks.
This year has been a very busy one for Tim and I, as we have been working very hard to get the biggest game project of our lives completed after 3 years of on and off development.
So if you want a taste of Caveman Craig 2 TODAY then pre-order the game! You also get Caveman Craig: SE to play immediately until the full version of CC2 is released.
On behalf of Tim and I, we wish you all a very happy new year and we are very excited about what 2012 will bring for Parabox Games.
Well, how do we get the demo?…
If you have preordered the game, you should receive an email that shows you how to get it.
If you have only just preordered now, it should be included as part of the download… I’ll check that Rhys has set that up.
Errors Logged on December 30, 2011, at 15:12:27
Error NO.0 – REPEATED 620 TIME(S):
action number 1
of Draw Event
for object __newobject272:
Trying to use non-existing surface.
What’s your system specs? This is an error that usually occurs if your system is not powerful enough to handle the lighting engine. To fix this, go into the settings.ini text file and change “lighting=1″ to “lighting=0″.
Thanks for sharing this. Did it clog up the game? Or did it just show you this when you closed the game?
Its had shown me this when i opened the game, i have yet to get past the 3 cave men walking with out a crash.
Oh sorry, I would delete my comment above, but there is no delete button.. thanks for replying in a quickly.
Anyway, I would recommend having the lighting to 0 at the start. Also, what specs do you need?
I may implement a mechanism by which lighting switches itself off if the game determines that the system won’t be compatible with it.
A dual core CPU with 2GHz or more, 2GB of RAM, and a video card with at least 256MB of VRAM, something newer than say 4 years, is what I’d recommend.
If you can, email me via http://www.cavemancraig.com with your computer specs. It will help determine what can and can’t run the lighting engine.
I have got an error log:
Errors Logged on December 30, 2011, at 20:40:21
Error NO.0 – REPEATED 218 TIME(S):
action number 1
of Step Event
for object objGatherer_conquest:
In script touching_ground:
Error in code at line 7:
if argument0>=global.slopeY[floor((x mod objTerrain.sprite_width)/global.slopeResolution),global.slopeInd[floor(x/objTerrain.sprite_width)]] then return 1;
at position 54: Unknown variable sprite_width
Error NO.1 – REPEATED 620 TIME(S):
action number 1
of Step Event
for object objController_time:
and i cant load a game.
but thank you for the demo its so funny.
Lasse, 11 years old
I think you’re missing the end of that second error (Error no.1), could you email your log file to us?
I played the demo, and I was blown away! No errors for me either. Can’t wait for the full version of this beautiful game.
Thank you Amos!
It’s always nice to hear positive feedback.
How long did it take to beat the level? was it difficult? Which XP rewards did you buy?
You should fix the reinforcements, the game becomes how fast can you get to 200 XP, instead of who can conquer their neighbor.
Good point, Bob. The reinforcements definitely need some tweaking. The question is – should they cost more XP, should they have a shorter life, or should they be less powerful? I guess I want to keep the XP low as the point is they should be ‘ last resort ‘, defence type thing.
I am thinking a slightly shorter life and somewhat less powerful.
I believe tweaking to the code to make it so that they can’t be bought if you are in the middle of attacking your enemy.
Could do – though I wouldn’t want to limit the way in which players use a reward. I’d like to see people using different rewards in ways that weren’t intended, this introduces a nice dynamic. We’ll work something out! =]
Thanks everyone for your feedback on the demo. Both positive and negative is helpful, and it will all be taken into account.
Feel free to post your error logs too.
To answer your questions Mr. Rhys, I mostly used the fully trained cavemen xp rewards, and found myself completely ignoring the rest. Thats just me ofcourse. It took me possibly over 20 minutes to win the level. So far, everything seemed to play in a fashion most enjoyable. Different from CCSE, but most certainly easy to adjust to.
“I am thinking a slightly shorter life and somewhat less powerful.”
But you must understand, they become less useful do the the fact that when they hit someone, that person just flips over, falls, then balls up, making them unable to be hit.. So by making the life shorter, you really limit its real use, as a last resort.
The reinforcements shouldn’t really be based on causing lots of damage, but disabling your enemy temporarily such that you have a chance to retreat or prepare a defense.