Back in Action
It’s been almost exactly one month since my last entry.. sorry about that! Christmas and what, o’ course.
It has indeed been a busy month for many reasons, but fortunately for you all, CC2 is one of them. The finish line is getting closer and closer, I promise you we’re not running in circles =) In fact we’ve made some significant leaps over the past weeks.
Ricky Garcia has finished the final masters for the CC2 soundtrack. And it is simply fantastic! We never thought we’d get such an exclusively professional & fitting bunch of tracks. Hopefully within days we’ll have something to show you featuring some of the music that Ricky has composed.
Tim has completed all of the caveman animations and a majority of all the artwork in the game.
Having recently spent a week chilling in a big ocean liner, I’m now getting myself back into the pace of things. I’ve made a start on most of the bonus minigames, and one or two of them are almost done & dusted. The Meteor Dodge game in particular is looking pretty awesome and it plays even better.
There are only a few more Sound FX to complete, and we only have a handful more rewards to put together. I recently recreated the pet dino (which featured in CC: SE) reward/bonus. Pet dino’s latch onto dinosaur threats and slowly drain their health. If you manage to get a male and female pet dino and they fully grow, they start having baby dinosaurs that also grow up and fight for you. A fun and handy investment.
Unfortunately, at this point CC2 won’t be released before the beginning of next year. However we plan to release a demo of the game before new years. Whether this will be for all to taste or just for those who have pre ordered the game is yet to be decided.
Thank you all for your ongoing support! Not long now!
The game looks great, Rhys! How many mini-games will there be?
I just ordered a new $650 performance pc, and I can’t wait to see this game in action on it! I will have to add this to the already large list of games I will be getting this/next year.