Frostreach
Endless glacial plains where the cold kills faster than any beast.
EMBERKINFrom glacial plains to molten ridgelines, each corner of Embermoor has evolved its own way to survive a sky that no longer gives warmth. Explore the six biomes that shape everything you'll craft, fight, and become.
Living Biomes
Native Tribes
Dying Sun
Every biome in Embermoor punishes carelessness in its own way. Learn the terrain, or become another ruin swallowed by the frost.
Endless glacial plains where the cold kills faster than any beast.
A bioluminescent jungle kept alive by the last magma veins in Embermoor.
A fortified volcanic stronghold where lava rivers carve the only paths.
A glowing twilight wetland where nothing is quite what it appears to be.
Open plains where frozen dew turns to glass shards on the wind.
A cracked desert holding the buried secrets of what dimmed the sky.
The largest and harshest biome in Embermoor. Blizzards here don't just obscure vision — they actively hunt down anything without a fire source. Home to the Frostkin, who've learned to read the aurora as a survival map passed down for twelve generations.
A jungle sustained by underground magma veins — the last true warmth left in Embermoor outside a forge. Rival tribes have fought over Emberroot for decades, and lately, even the flora has started fighting back.
A fortified stronghold built into the cliffs of Embermoor's last active volcano. Lava rivers cut the only paths through the mountains, and the Cinderguard have spent generations turning that danger into the strongest walls in the world.
A glowing twilight wetland caught in permanent dusk. Bioluminescent fungi light the way between sunken villages — but the same fog that lets tribes hide from raiders also carries a sickness few outsiders survive without the right remedies.
Open plains where frozen dew crystallizes overnight into wind-borne glass. Nomadic camps move constantly here, never staying still long enough for the next storm of shards to catch them exposed.
A cracked desert baked dry under the dimming sun, littered with the ruins of a civilization that came before the tribes of Embermoor. Glowing crystal formations hint that whatever dimmed the sky first happened here.