Creators of Caveman Craig, Teka Teki, and more.. 

Caveman Craig 1.5 BETA – Download Now!

We aren’t sure whether version 1.5 is too hard or too easy just yet – so I was hoping you guys would try it out for us, and tell us what you think.

The main change in 1.5 is that the game has a smoother increase in difficulty and is a bit more difficult overall. Please tell us if you were able to finish the game (without cheats obviously) in version 1.5, how hard it was, how long it took, etc. Also tell us whether you found it more or less enjoyable, etc.

After a while, we’ll make some adjustments according to your verdict and will release it on YoYo.

DOWNLOAD HERE: http://64digits.com/users/RhysAndrews/ccraigbeta.zip

Regards
Rhys and Tim

Caveman Craig v1.5 plans

When Caveman Craig 1.0 came out the game was very hard and people played for a long long time. Unfortunately, Tim and I made the game a little too easy as versions past and now a lot of people are saying that they found the game pretty boring once they got 10 or so hunters. I want a strong replay value on Caveman Craig, so as a result Tim and I will be working on version 1.5 in the next week or so. Luckily, making the game more difficult is just a matter of tweaking. However, if you guys have any ideas on how we can make the game more difficult without adding much / anything (just tweaking), feel free to comment here!

In other news, I’ve recreated the AI for the hunter, preparer, and gatherer for Caveman Craig 2. In caveman craig 1, I made many holes in the AI that would cause them to act strangly, and as we were very restricted with time I patched up the holes by adding more code, not modifying the current code. So this made the AI a little less efficient (though effective). In CC2, I have made sure the AI is programmed efficiently in a manner where no ‘holes’ / bugs are produced. So far, so good – all cavemen are working perfectly with old and new features. Tim and I really appreciate your suggestions, guys. We’re reading them through and bringing many of them to the table to discuss. Some of them are a little too much concept for too little gameplay, but we’ll of course consider them all.

Concept Art and Screenshots for CC2 soon!!
Rhys

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