Caveman Craig 2 Updates
Any of you who follow us on twitter or facebook will notice that Caveman Craig 2 has had its first couple of patches over the past week.
We have listened very intently to all the feedback thrown at us since CC2′s release and have tried to think up some ways of softening the areas of the game that have sparked criticism. There were also some significant bugs and crashes we had to get fixed up.
v1.06 fixed a crash that occurred for a lot of first time players. It basically caused the game to completely break if you had closed it before entering your profile name during its first run.
We also added a new use for flaming rocks – they can set checkpoints on fire, weakening their structure. We have heard your frustrations in trying to single handedly stone checkpoints and believe this use (and some others – try using meteor strikes or some other rewards) encourages experimentation when bringing down checkpoints.
v1.07 was more of a bug patch. We fixed two issues relating to the final challenge, that were involved in 80-100% of the bug reports relating to that level. 2 more bug fixes will avoid rare crashes usually involving rival cavemen (classic mode) and pet dinosaurs. Finally, I reversed a little booboo I made in the ‘application’ version of v1.06 (so if you downloaded the PATCH version of v1.06, this booboo was not present).
Desura users have their game automatically updated (application version). New buyers will automatically get the newest application version. Anyone else needs to download the patch files (just a few KB) and put it in their patch folder where they installed CC2. This means your application version is earlier, but your patched version brings it up to date for as long as the patches are in your patch folder.
I actually think these patches resolve most of the oustanding issues in CC2. But don’t hesitate to contact us if you notice any more, particularly game crashes!
Game Maker Studio
Rather excitingly, our good friends at YoYo Games have released GameMaker Studio. This software will allow us to easily create games for other operating systems – Mac OS X, iOS, and browser games (HTML5).
There have been some drastic changes in the software, however, and I need to go through a lot of feasibility tests to see what can be done with our existing projects – namely Caveman Craig 2. Most of you know our intention was to release Caveman Craig 2 on Mac OS X and later mobile. This is still the case but it is possible that porting CC2 to Mac OS X and iOS will be a very difficult task.
We expect to be developing our next three projects on GameMaker Studio. I like to think we try our best to embrace change!
Tim and I have a LOT planned! With Caveman Craig, with Parabox, with our 2 unannounced and 1 announced new projects.. and it’s just such a shame that we can’t share much of it with you
We are both very busy in our personal lives and at this point, Parabox is still an after hours job! But your continued support and funding by buying Caveman Craig 2 and recommending it to your friends is inching us further!
Many thanks to everyone who contributed to the IUP bundle! We didn’t get anywhere near our target, but I still considered it a success! The money we earned will be going straight into continued development of Caveman Craig 2 DLC and porting the game to other platforms. I imagine this will include licensing Game Maker: Studio, Apple developer, and so on. We really hope that the impact of your contributions reach fruition soon.
Caveman Craig 2
We are in talks with other distribution/processor platforms (like Desura and BMT Micro) to have Caveman Craig 2 and SE published in other places soon.
We are also dipping our feet in a number of potential DLC opportunities for Caveman Craig 2, but have not come to a decision as to which is most important, just yet.
If you still haven’t experienced the special edition of the original Caveman Craig, we have just released it on Indievania, with a 50% introductory discount! Even if you have bought the game, consider giving the game an honest vote and comment if you have an account with Indievania!
Since returning home after a fantastic trip to Norway, I have been very busy getting some necessary work out of the way.. it’s short term pain, long term gain – I am freeing up more of my time to become more committed to our upcoming projects. I’m sure you can tell I’m in a rush by the briefness of this blog entry!
Nightbear is still in conceptual stages. It is a very “tight” game, every detail really needs to be sorted out before it gets put together. But check out Tim’s conceptual drawing of our teddy hero! Let us know what you think of him