Creators of Caveman Craig, Teka Teki, and more.. 

Caveman Craig 2 NOW AVAILABLE!


It is with much pleasure and excitement that we announce the official release of Caveman Craig 2: The Tribes of Boggdrop.

Caveman Craig 2 is a unique strategy game featuring Craig, a tribe leader whose goal is to take over the four tribes of “Boggdrop”. To do this, Craig must buy and train hunters, gatherers, and preparers to grow and protect his tribe.


This unique strategy survival game includes..
• Over 12 dinosaurs, including Velociraptors, Pterodactyls, and the brutal Tyrannosaurus Rex
• 35 “XP rewards” that help defend and grow your tribe or disable your enemy. The XP Rewards include pet dinosaurs, teachers, catapults, and fully trained cavemen.
• A whole new twist on the original Caveman Craig game; conquer the enemy’s territory to win each level!
• Smart cavemen that can sleep, eat, improve their skills (eventually unlocking a special ‘veteran bonus’), and prioritise their tasks.
• New gametypes, dinosaurs, bonuses, achievements, and playable characters that can be unlocked!
• ‘Classic’ mode, where you must build your tribe as large as possible while facing harder and more frequent threats – just like the original Caveman Craig!
• A professional, high quality soundtrack by platinum-selling musician Ricky Garcia

Caveman Craig 2 is available on PC for just $9.99.
Buy it now!
A free playable demo is also available here!
You can also check out our !

And now a note to our fans, followers, and anyone who contributed to us or supported us sometime in the past 4 years…
Thankyou!! Your patience, feedback, and support means so much to us. It’s been a long time coming, we know, and we hope you enjoy playing the game as much as we have enjoyed developing it!

Take care,
Rhys Andrews & Tim Andrews

The Dunes of Zogg

The next Caveman Craig 2 soundtrack piece is now freely available on Ricky Garcia’s soundcloud! This piece, “The Dunes of Zogg” is my personal favourite.

Stay tuned for our March 1st Release!

Listen to a track from the Caveman Craig 2 Soundtrack

Hey all,
Two days ago we revealed our CC2 official trailer, and also one of the 5 or so Caveman Craig 2 tracks composed by Ricky Garcia.

Today we have a 2nd track to reveal. This one’s called “Bokk Rock”. Maybe you can tell that our naming skills are pretty miserable, but hey, did you know there are only about 150 words in the ancient caveman language? FACT!

Watch the Caveman Craig 2 Trailer NOW!

We are very pleased to have two great things to show you this evening!

Firstly, check out our epic Caveman Craig 2 gameplay trailer! Tim spent a lot of time on this and it has turned out awesome. Make sure to watch it in 720p or 1080p for maximum viewing pleasure!

In the leadup for the CC2 launch, we are also releasing some of the fantastic pieces of music included in the game, composed by Ricky Garcia.

Ricky Garcia is a diverse and professional guitarist & composer, and has played and composed for a number of companies and artists, including Steinberg, LaFee, Jordan Rudess of Dream Theater, and now Parabox Games!

The first track we have for you is “Malus”. Check it out here!

http://soundcloud.com/rickygarcia/caveman-craig-2-ost-malus

-Rhys

Release Date confirmed!


Today is a good day!
We can confirm that Caveman Craig 2 will be released on PC in a little over a weeks time, on the 1st of March – just shy of 4 years since the release of the original game!

Caveman Craig 2 will be available via our website for $9.99 US. A free playable demo will also be available!

Stay tuned for some more exciting news on the Caveman Craig front throughout this week and thank you all once more for your persistent and loyal support.

- Rhys

Pre-Launch Event

Yesterday was our “Caveman Craig 2″ Pre-Launch LAN! It was a large success, and a very productive day.

Tim and I invited some friends/BETA testers and played through the release candidate of Caveman Craig 2 with them, from 3pm till around 10:30pm.

BETA Testers were bribed with rather delicious Pizza

It was thoroughly interesting watching everyone’s playing style and seeing how certain strategies were not accounted for in the AI.

Ultimately everybody seemed to have plenty of fun and I now have a gigantic list of things to tweak, fix, and add. Bigger than hoped, but not surprisingly so.

Tim and some BETA testers pose while itching to get back to their game.

Some odd things we encountered during the day included flying carcasses, walls sitting in the sky, and cavemen rapidly smashing their heads in the ground.

This leaves us with a final shopping list for CC2 before it is ready for release! I’ll be working very hard to get this done as soon as possible.

Some of the larger things to test is the difficulty curve of the game and ensuring it is challenging, but not impossible, and tailors to most modes of play. Yesterday showed that CC2′s play length is approximately 4 hours with plenty of replay value in all of the bonus gametypes!

My job wasn't to play the game, but keep tabs on how everyone was going and updating the build throughout the day

It wouldn’t be a LAN without some actual network-gaming, so we finished the night off with some classic Call of Duty (United Offensive). I find this game far more thrilling than its successors.

On an unrelated note, as everyone left we came across this gigantic moth.

February’s Etc

Craig will make his return very, very soon..


Hello all!
This past week has been cripplingly busy.. having started back at my job after a decent break, and coping with a silly hand infection that with the bandages and dressing rendered me unable to type without riddling my work with spelling mistakes. I am now wearing some funky cotton gloves as things are starting to heal up, and thankfully I am finally able to type again!

But in more exciting news, I am within days of completing the “release candidate” for Caveman Craig 2. This means that the game is actually FINISHED – subject to difficulty, bug fixes, polish/detailing, and any last minute additions.

On Saturday we have scheduled a ‘pre-launch caveman craig lan’ for a handful of local BETA testers. During the event I will be fixing, tweaking, and polishing while others play through the release candidate and write down anything of note. The goal is that by the end of the day, we will have a complete build, ready to go – though this is best case scenario, and we may need to give it a few more days to finish off the list and sign off on the game.

SO, if you are umm-ing and arr-ing about pre-ordering CC2, now is the time! Our pre-order offer (which includes Caveman Craig: Special Edition and the CC2 demo) will end a week before CC2 is released.

Meanwhile, Tim and I are discussing our many project ideas for 2012. Some games are small, others large. Some aimed at a mobile device audience, others online/LAN, and others similar to that of Caveman Craig. Once CC2 is released, we hope to be able to prepare an announcement for our next project and direction as a game design team.

Thanks for your support,
Rhys

Home 2012 February