We need a BIG response in order to have the game considered for release. Even if you already own the game, this milestone will help Parabox with further development on both Caveman Craig and our other games. Our very small revenue is what enables us to keep going and Steam will open us up to many more opportunities.
So RATE & SHARE! Thank you!
Late this month, Steam will be launching a new service called ‘Greenlight’. The service will allow game developers such as ourselves to submit games for the Steam community to decide whether they want to be able to buy it off Steam.
Steam currently has a game submission process, however the fate of every submission is in the hands of staff. I dare say, catch them on a bad day or fail to grab their interest immediately, and a game with oodles of distribution potential misses out on the best opportunity an indie developer could ask for – to sell their game on the biggest game distribution service on the internet.
Needless to say, we’re excited about this and will be submitting Caveman Craig 2 to the service as soon as we are able.
Many of you have been urging us to try and get Caveman Craig 2 released on Steam. We have decided to wait for Greenlight to leave the decision in the hands of our fans.
So in order for the game to be released on steam, we NEED your help! Once Greenlight is released and CC2 is submitted, we will be urging you all to support it in any way possible. Caveman Craig 2 fits into an awkward category of indie games. It needs the support of its fans to draw the attention it deserves.
We’re really excited to be announcing the 2nd of our games in development – “Stadium Builder”! Check out our latest Vlog entry below for full details!
With Tim being quite the sports fan (I also enjoy the occasional yelling at the TV screen), we wanted to try something new and come up with a game that is appealing to fans of a number of international sports without forsaking our existing indie game fans. As such, Stadium Builder will be a true ode to simulation classics like Sim City, Sim Tower, and Theme Hospital – introduced into the smartphone/casual age!
I’ve been spending some time on the basic engine for Stadium Builder using GameMaker Studio, to become acquainted with its new functionality and changes in the programming language & interface. I’ll be uploading development videos for Stadium Builder throughout its development to keep you updated on its progress.
The Vlog above also reminds you of our “Battle at Dudu Forest” DLC which will be released once we get enough facebook likes, twitter followers, and youtube subscribers. We’re edging closer and closer! The DLC will include a new dinosaur or two, a new enemy to verse, new and special scenery, and some other challenges! So keep sharing Caveman Craig 2 with your friends and you’ll be rewarded!
Thank you all for your support!
Welcome to our new website & blog!
We wanted a site that was easier to maintain, and to also put all our eggs in one basket. All our press information, links, games, social integration, and our blog can be found on the same website, now. I’ve spent the past week or so putting this one together and am quite proud with the result.
If you were receiving new blog posts from us by email, you will need to RE-SUBSCRIBE from our new location to continue receiving email notifications. To do this, visit our website and enter your email address in the subscribe box! Thank you so much!
As for our old blog location (cavemancraig.wordpress.com), we will keep it in ‘archive’ mode, indefinitely, which means all the content will remain, but no more content (including comments) can be added. For all the latest news and comments, stick around here!
Thank you all for your support,
We’re excited to be announcing that Caveman Craig 2 is now available on a large number of portal websites – including i-play, yahoo games, and more. This means that more people get to play our game!
The past couple of weeks have been spent marketing our upcoming Caveman Craig 2 DLC, and preparing the announcements for our next projects. We are also experimenting with Game Maker Studio and coming up with some more game ideas.. as we do!
Nightbear is still in planning stages – it’s the sort of game that really needs to be worked out to the finest detail before it can be put together. I can’t wait to show you some more epic concept art that Tim has come up with, and release some more details on the game!
Our 2nd game announcement is coming soon via our video log, so make sure you subscribe to our youtube channel if you haven’t already! This game will likely be created natively for mobile and desktop platforms, and will include a free version and ‘deluxe version’. BUT SSHH!! I’m not supposed to say anything yet.
Some of you may have noticed that our domains have changed around a little bit. Parabox Games is now running on a dedicated host (rather than sharing a room with Autumnhouse Web Services), and this is a step forward in trying to combine all our sites together. Eventually I hope to migrate this blog into a new version of the Parabox Website, which should be exciting!
We appreciate your support + patience! As a newly-established design team, progress is slow as we are juggling full time jobs and general lifeness. But we love making video games and we hope that one day we will be able to commit more time to it!
The DLC is a whole new conquest level for Caveman Craig 2, featuring new scenery, a new enemy tribe leader, and more!
While it will be free, the release date is in YOUR hands!
To broaden our fanbase and address a larger audience, we need your help to get 500 likes on facebook, 500 followers on twitter, and 250 youtube subscribers!
Once these 3 criteria are met, and we have finished developing it, we will release the DLC – free for anyone who owns Caveman Craig 2!
For all the info, check out our latest Vlog!
Caveman Craig 2 Updates
Any of you who follow us on twitter or facebook will notice that Caveman Craig 2 has had its first couple of patches over the past week.
We have listened very intently to all the feedback thrown at us since CC2′s release and have tried to think up some ways of softening the areas of the game that have sparked criticism. There were also some significant bugs and crashes we had to get fixed up.
v1.06 fixed a crash that occurred for a lot of first time players. It basically caused the game to completely break if you had closed it before entering your profile name during its first run.
We also added a new use for flaming rocks – they can set checkpoints on fire, weakening their structure. We have heard your frustrations in trying to single handedly stone checkpoints and believe this use (and some others – try using meteor strikes or some other rewards) encourages experimentation when bringing down checkpoints.
v1.07 was more of a bug patch. We fixed two issues relating to the final challenge, that were involved in 80-100% of the bug reports relating to that level. 2 more bug fixes will avoid rare crashes usually involving rival cavemen (classic mode) and pet dinosaurs. Finally, I reversed a little booboo I made in the ‘application’ version of v1.06 (so if you downloaded the PATCH version of v1.06, this booboo was not present).
Desura users have their game automatically updated (application version). New buyers will automatically get the newest application version. Anyone else needs to download the patch files (just a few KB) and put it in their patch folder where they installed CC2. This means your application version is earlier, but your patched version brings it up to date for as long as the patches are in your patch folder.
I actually think these patches resolve most of the oustanding issues in CC2. But don’t hesitate to contact us if you notice any more, particularly game crashes!
Game Maker Studio
Rather excitingly, our good friends at YoYo Games have released GameMaker Studio. This software will allow us to easily create games for other operating systems – Mac OS X, iOS, and browser games (HTML5).
There have been some drastic changes in the software, however, and I need to go through a lot of feasibility tests to see what can be done with our existing projects – namely Caveman Craig 2. Most of you know our intention was to release Caveman Craig 2 on Mac OS X and later mobile. This is still the case but it is possible that porting CC2 to Mac OS X and iOS will be a very difficult task.
We expect to be developing our next three projects on GameMaker Studio. I like to think we try our best to embrace change!
Tim and I have a LOT planned! With Caveman Craig, with Parabox, with our 2 unannounced and 1 announced new projects.. and it’s just such a shame that we can’t share much of it with you
We are both very busy in our personal lives and at this point, Parabox is still an after hours job! But your continued support and funding by buying Caveman Craig 2 and recommending it to your friends is inching us further!
Many thanks to everyone who contributed to the IUP bundle! We didn’t get anywhere near our target, but I still considered it a success! The money we earned will be going straight into continued development of Caveman Craig 2 DLC and porting the game to other platforms. I imagine this will include licensing Game Maker: Studio, Apple developer, and so on. We really hope that the impact of your contributions reach fruition soon.
Caveman Craig 2
We are in talks with other distribution/processor platforms (like Desura and BMT Micro) to have Caveman Craig 2 and SE published in other places soon.
We are also dipping our feet in a number of potential DLC opportunities for Caveman Craig 2, but have not come to a decision as to which is most important, just yet.
If you still haven’t experienced the special edition of the original Caveman Craig, we have just released it on Indievania, with a 50% introductory discount! Even if you have bought the game, consider giving the game an honest vote and comment if you have an account with Indievania!
Since returning home after a fantastic trip to Norway, I have been very busy getting some necessary work out of the way.. it’s short term pain, long term gain – I am freeing up more of my time to become more committed to our upcoming projects. I’m sure you can tell I’m in a rush by the briefness of this blog entry!
Nightbear is still in conceptual stages. It is a very “tight” game, every detail really needs to be sorted out before it gets put together. But check out Tim’s conceptual drawing of our teddy hero! Let us know what you think of him
Three weeks ago, we announced the first of three new projects that Parabox Games will be working on this year – titled “Nightbear”. We weren’t able to give you too much information right off the bat, and even now there is a lot to discuss about the game before we can start physical development. But I’m very excited to see where this idea is going.
“Nightbear” is set in a childs bedroom, in an alternate/abstract reality where bed monsters roam at night. You play the child’s favourite teddy bear, a warrior sworn to defend the child with his life (and cute toy sword).
The game is a fighting platformer with a strong puzzle and strategy element. As Tim mentioned in our blog video, it’s going to be a little bit creepy, and a little bit cute.
We will of course keep you updated on this project via the blog. We can’t wait to announce our next 2 projects too, but there’s still a lot to sort out before we can do that.
If you haven’t yet, subscribe to our blog using the link on the right hand side. You can also subscribe to the blog as an RSS feed, or follow us on Twitter or Facebook to get updated on Nightbear, Caveman Craig 2, and everything else Parabox!