It’s only taken 2 and a half years, but Caveman Craig 2 has been green-lit for distribution on Steam!
It came as a big surprise to us on the morning of Feb 14ths. Yes, Valve, we will be your valentine. Thank you to all our fans for their ongoing support for the game.
We have been wanting to bring to light a few things recently, and the news of CC2 being green-lit has prompted us to do so much sooner.
Firstly, we are well aware of a number of crashes and bugs in the current version of CC2. CC2 was built in the Game Maker 8 engine – some aspects of that engine, in particular the sound functionality, has not aged well with newer machines and hardware, and this has caused more and more frequent crashes.
We are not comfortable re-releasing a buggy game on Steam, so our first chore is to port the entire game over to the newer GameMaker Studio engine. This comes with quite a few other benefits, including:
- Vastly improved audio engine. True positional sound, dynamic effects, etc.
- Native support for Mac, and possibly other platforms such as Ubuntu.
- Built-in Steam API functions will allow us to easily implement achievements, in-game overlay, etc.
- Better texture handling, native compiler, etc = faster performance overall and possibly lower minimum hardware requirements.
We had been working on this over the past months, and as it stands it’s running pretty well on both Windows and Mac. But we still have to rewrite the lighting engine, sound engine, and save/loading scripts.
Second on our list of chores is the Dudu Forest DLC.
It’s actually almost finished, but we’re in this awkward spot now where releasing it on the GM8 engine is not far away but it’s also sort of a waste of time if we’re planning on porting to GMS. We now also have the opportunity to integrate the DLC as part of the core game for Steam. Dudu Forest will be free to everyone with a copy of CC2 as promised. Whether it is on the GM8 engine or GMS engine will be confirmed soon.
Finally, we are looking at rebranding Caveman Craig 2 as simply “Caveman Craig: The Tribes of Boggdrop” and modifying the game accordingly. It’s still a sequel in our hearts, but this will make more sense to the mass Steam audience, who mostly won’t have heard of the first anyway.
We have a few other secrets up our sleeve that we will announce in due time!
Thank you all once again,